Game Engine Developer

Il y a 3 jours

Differdange, Luxembourg Velvet Flare Temps plein
Game Engines Developer Level: Mid-level, 2 to 5 years of experience

Location:
Oberkorn, Luxembourg Contract: Permanent (CDI) Work mode: On-site

About Us
VELVET FLARE is a Luxembourg-based creative technology company specialising in the research, development and manufacture of innovative technologies for the cultural and creative industries. We develop software that supports every stage of the creative process: our applications make advanced creative tools accessible through intuitive interfaces, without compromising on their power. Our solutions include Fluo, a creative writing assistant, and Flow, a mobile app dedicated to choreography and the exploration of movement. We also design hardware and embedded systems for professionals in the performing arts, audiovisual sector, interactive installations and immersive experiences, combining electronics, embedded computing, sensors, networks and software to meet the demands of professional productions. The Role Within the technical team, you will play a pivotal role in the development and optimisation of our interactive projects. As a Game Engines Developer, your mission will be to push the technical limits of our applications on Unreal Engine and Unity, build performant tools for our creative teams, and ensure the smoothness of our XR experiences, from prototype through to deployment on standalone headsets. Required Skills On Unreal Engine, you are comfortable in C++ and Blueprints, and you know your way around Materials, UMG for UI, and Animation Blueprints and state machines. On Unity, you work confidently with Timelines, C#, Shaders and Shader Graphs, Animator and Animation Rigging, Prefabs and Scriptable Objects, and Addressables or Asset Bundles. On the XR side, you have hands-on experience with OpenXR, Meta XR and the Vive SDK, with Unity's XR Interaction Toolkit or Unreal's VR Template, and you know how to optimise performance for standalone headsets such as Quest. You are at ease with Git and Perforce, including version control for large binary assets through LFS, and you use the Unity Profiler or Unreal Insights, along with RenderDoc, to track down and fix performance issues. Strong organisational skills, adaptability in a fast-paced, multidisciplinary environment and the ability to explain technical workflows and concepts to non-technical collaborators all matter as much as technical depth. Fluency in English is required; French is an advantage. Nice to Have Experience with Godot, VFX work, XRoam/LBVR Pulse, basic networking or Unity Fishnet is a plus, as is experience deploying on the Meta and Steam platforms, and basic CI/CD knowledge for game builds (Jenkins, GitHub Actions).

What We Offer

We offer
a permanent contract (CDI) with an attractive salary based on experience, and the chance to work on cutting-edge XR and immersive technology, from prototype to production. You will join a small, multidisciplinary team spanning software, hardware and creative practice, with direct impact on real cultural and live-performance productions. Our office sits right next to Oberkorn train station, easily accessible from France, Belgium and Germany. Working Conditions This is a full-time role based at the Velvet Flare studio in Oberkorn, Luxembourg, which may involve fieldwork, sometimes abroad, to set up immersive artworks. Our Commitment to Diversity and Equal Opportunity As an active part of a culturally and socially diverse society, Velvet Flare is committed to building a diverse and inclusive workforce and acts as an equal-opportunity employer. Employees and job applicants are treated according to their merit, qualifications, competence and talent, without regard to sex, race, religion, origin, age, sexual orientation, marital status, medical condition or disability. Application Send us your CV along with a link to your portfolio or GitHub, to hello@velvetflare.com.